Bryce Martis

Robotics Engineer

I build robotic systems, combining design, programming, CAD, and hands-on engineering.

Projects

Robotics & Engineering

Vision-Guided Robotic Ball Sorting

2026

RBE 3001 final project: an OpenMANIPULATOR-X arm that finds and sorts colored balls using a fisheye camera, HSV color detection, and inverse kinematics in MATLAB.

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Robotic Arm

2026-Present

A 3D-printed three degree of freedom arm designed in SolidWorks, driven by custom stepper circuitry and inverse kinematics running in C/C++ on an ESP32

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Romi w/ Dual 4-Bar Actuated Arm

2026

RBE 2001 final project: a Romi rover with a 3D-printed dual four-bar arm that places blocks on shelves at different heights, driven by inverse kinematics on an ATmega32U4

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CAD & 3D Printing

Games & Interactive Projects

Meta Quest Study-Abroad Experience

March 2026-Present

A Meta Quest study-abroad experience in Unreal Engine 5, used by WPI students, the provost, and admissions; implemented local 360° video loading and transitions and map-based site selection interface.

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VR Worcester Digital Twin

May 2026-Present

Extended a Worcester digital twin used by city officials with urban heat and heat-vulnerable building visualizations, model insertion/manipulation tools, and a tablet-style UI; upgraded UI/XR systems to Unity 6.3

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Project: Abduction

2023-2024

A solo-built first-person horror prototype in Unreal Engine 5: a facility that is generated fresh every run by a C++ level generator, and a creature that hunts you through it

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Uploaded

2020

A fast-paced, parkour, online multiplayer, and single-player shooter featuring procedurally generated levels

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Visual & Creative Work

Contact

[email protected]

linkedin.com/in/bryce-martis

Download resume (PDF)